I’ve been mucking around more with programming the Atari 2600, and have just begun to figure out the vagaries of moving the player missiles around. It’s complicated. Basically, as the video hardware scans from left to right, you set the horizontal position of a player by issuing a store to hits horizontal position register. The [...]
Archive for date: September 6, 2005
This dive into the world of retro computing has rekindled my interest in field programmable gate array technologies. I found this page which contains interesting FPGA based CPU designs. Mostly marked as a bookmark to re-examine later.
From time to time, I get this curious nostalgia for the computers of my youth. Don’t get me wrong: I love having megaflops to burn, and would gleefully accept more. But sometimes I hearken back to the simpler days of my youth and my first computer: an Atari 400 that I bought with the money [...]