Archive for date: April 12, 2011

Code from the Past: a tiny real time raytracer from 2000

April 12, 2011 | Computer Graphics, My Projects | By: Mark VandeWettering

Back in 2000, I was intrigued by the various demos that I saw which attempted to implement real time raytracing. I wondered just what could be done with the computers I had on hand, without using any real tricks, but just a straightforward implementation of ray/sphere and ray/patch intersection. As I recall, I got two […]