Archive for date: June 9, 2011

Displaying a graphic on the Gameduino…

June 9, 2011 | Arduino, Gameduino | By: Mark VandeWettering

Okay, so yesterday I did some sprite animation and learned a bit about how color maps work on the Gameduino. I didn’t have a lot of time to tinker with the Gameduino tonight, but I did want to test my understanding of sprites, so I made a simple little program to display my brainwagon logo […]

Space Invaders Sound Emulation

June 9, 2011 | Video Games | By: Mark VandeWettering

My recent playing with the Gameduino had me thinking more about games like Space Invaders, and while I was searching around for bitmaps, I kept thinking about the sound effects. I didn’t realize this, but they were not digital sounds, but sounds produced by triggering a series of analog circuits. The schematics and some analysis […]

My first code on the Gameduino, immediately upstaged by Gameduino Invaders

June 9, 2011 | Amateur Radio | By: Mark VandeWettering

I received a cute gadget in the mail the other day: a Gameduino. It’s a small Xilinx FPGA on an Arduino shield that can create VGA and sound output. It acts like a simple coprocessor, connected via the SPI bus of the Arduino. In an effort to get people started on thinking about the Gameduino, […]