Daily Archives: 6/10/2011

Gameduino Programming Examples?

I am going to be trying to post some code examples and demos using the Gameduino over the next few weeks. I have an idea for a crazy little demo project that I should be able to hack together in a few hours. I’m curious though: who else has got one, and what are you implementing? Let’s work on getting some examples and some inspiration. Try using the #gameduino hashtag on Twitter and letting us know about what you’ve accomplished. And let’s share code too! Particularly for the slightly crazy FORTH microcode, which looks too fun for words.

Seeed Studio carries the Gameduino!

Awesome. I’ve been having fun with my Gameduino for the couple of days I’ve had it, so I’m glad to see that Seeed Studio has picked them up to offer for sale. The cost is $53, which is identical to the price of the original Kickstarter offering. No need to kick yourself for missing out: you can now play with the rest of us.

Gameduino – a game adapter for microcontrollers.

Cheap ($15) ($14) Robot Swarm developed at Harvard

I initially overcharged my readers by $1, corrected.

Just a cool link to the Kilobot project: an inexpensive platform for exploring cooperative robot swarms. The robots themselves are rather like Bristlebots: they use a pair of vibration motors which bounce the robot on rigid legs, allowing them to turn and move over smooth surfaces. They also employ a rather clever communication technique using infrared leds which are carried underneath. The light bounces off the tabletop and can reach nearby robots, or an overhead master beacon controller can broadcast programs and data to all robots simultaneously.


More information and videos of the Self-organizing Systems Research Group