Fourier Volume Rendering
Three years ago, I wrote a short post about volume rendering. I always meant to follow up, because I finally sorted out the problems with generating multiple, overlapping images. Here’s a new video generated with the improved code:
Fourier volume rendering is less flexible than raytracing, but it does have certain computational advantages, most notably in that you can generate images in less than O(n^3) time, which is the typical bound for conventional raytracing. It also has some applications in light field refocusing applications. But overall, I still thing that raytracing has a number of advantages. Perhaps that would make a good first serious Go program? I’ll ponder it more.