Edsger Dijkstra, Dutch computer scientist and winner of the 1972 Turing Award wrote: It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. While I have respect for his great contributions to the field, in my […]
Archive for category: Computer Science
I needed to know the pinouts for various AVR chips and the 6 pin ICSP cable they used. I found this cool little one page sheet that had that, and more. Saved for future reference: Microcontroller cheat sheet.
More important help for the budding young electronics designer: Little known fact: If you wire up an LED backwards, it actually works as a dark-emitting diode. 12/7/2011 3:38 pm via webReplyRetweetFavorite @EMSL Evil Mad Scientist Note: this also works in computer graphics quite well. Just specify a negative intensity for the light value.
I was inspired by some Haskell code written by keegan, so I had to write a version of it in C. I didn’t do any animation, but I did have a lot of fun playing around with the parameters. For instance, check out the code, and how changing the value of N from 5, 7, […]
I was interested in WSPR and visual MEPT oeprations for quite some time. I operated both a beacon and a QRSS aggregator on 30m for a while, but I grew a bit tired of it, and it’s been silent for a year or so. But I haven’t stopped thinking about them. In fact, I’ve had […]
I’ve always been fascinated by emulation and virtual machines, as well as retro-computing: resurrecting the old machines of my past. I never owned an old CP/M machine, but there are still some neat projects where people construct there own, and simulators like SIMH and YAZE-AG are good software simulators. But what I always wondered was […]
As anyone who reads my blog with any regularity will tell you, I like to read and learn new things. The problem with being self taught and also easily distracted means that you often learn a great deal, but don’t always perceive the connections and scope of what you are learning. I found another example […]
At various times, I’ve been interested in writing operating systems. I haven’t done much thinking about this recently, but it is a topic of interest. I hadn’t seen this project before: a small 64 bit kernel written in assembly. I have no idea whether it’s interesting, but I thought I’d bookmark it for future investigation. […]
I’m going to be nostalgic for a few moments. If you are too young to have any sense of nostalgia, skip ahead to the bold text below. You were warned! A few days ago, I mentioned that I was having a bit of flashback, thinking of my first experience with time sharing computers back in […]
I may have mentioned before, I’m kind of old. One measure of how old I am is the fact that I’ve actually programmed machines that used core memory. Real core memory. Little ferrite donuts on arrays of wires. Some time ago, I remember running across this awesome blog post from “Wayne’s Tinkering Page” which showed […]
I like to read the Programming Praxis website. Every post challenges you to write some simple programs to boost your skill, akin to finger exercises for a musical instrument. Today’s challenge was an interesting which intrigued Charles Babbage: creating word squares. I spent about 10 minutes writing one in Python that worked rather well: here […]
I’m old. I learned to program as a teenager in the 1980s. Back then, we learned to program on small microcomputers. These machines weren’t very powerful, but they had a neat feature: they were self-hosted. In recent years, a large variety of small microcontrollers have become popular. Many of these have capabilities far in excess […]
I’ve received two requests for information about my “video production pipeline”, such as it is. As you can tell by my videos, I am shooting with pretty ugly hardware, in a pretty ugly way, with minimal (read “no”) editing. But I did figure out a pretty nice way to add some watermarks and overlays to […]
Back in 2000, I was intrigued by the various demos that I saw which attempted to implement real time raytracing. I wondered just what could be done with the computers I had on hand, without using any real tricks, but just a straightforward implementation of ray/sphere and ray/patch intersection. As I recall, I got two […]
The problem with working some place with lots of intelligent people is that it is increasingly hard to maintain one’s sense of superiority. Today, I tip my hat to Inigo. He has a very cool demo here, where he creates a program by creating and editing a small image in photoshop, saving it as a […]