brainwagon "There is much pleasure in useless knowledge." — Bertrand Russell

Computer Checkers

After reading Jonathan Schaeffer's One Jump Ahead detailing his interesting march toward creating a world class caliber checkers player, I decided that it was a very interesting programming project. I had done some work on alpha-beta search way back in graduate school, but really hadn't kept up with it, so I was basically relearning all the stuff that I knew back then, plus a bunch of new advancements and subtleties that I didn't understand or appreciate.

So, my checkers program, Milhouse, was born.

I haven't had the time to write this up, but I have made quite a bit of progress on this. It's able to solve some pretty interesting problems. Try this one: white is to move and win. Milhouse sees the win in 0.3 seconds on my old desktop.


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  1. So I am out of practice a little but it took me over an hour! at work to solve this problem.
    I am using being at work as an excuse for it taking so long but it was a tough problem. Got more?

  2. 27×24 20×27, 14-9


  3. i try to 1×10,11-07,13×6,18×2,25×18,23×14,10×17

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