One thought on “Spore… and a New Way to Think About Games”
Tom Duff
This isn’t just a new way to think about games, but about any immersive experience. I have a back-burner project that’s stumbling towards doing this for reactive music by building more and more complex interaction systems by performer-directed evolution. It’s not clear that it will ever go anywhere.
This isn’t just a new way to think about games, but about any immersive experience. I have a back-burner project that’s stumbling towards doing this for reactive music by building more and more complex interaction systems by performer-directed evolution. It’s not clear that it will ever go anywhere.