Work on my checkers program milhouse has stalled a bit: I have a problem in the transposition tables that is fighting against my endgame database attempt, and it’s subtle enough that I haven’t had time to work it out. I’ve been relaxing by reading some more about other board games, and have begun to read a bit about attempts at games with very high branching factor like Go and Hex. I frankly don’t have the brain power for Go, so I thought I might think about hex a bit more. It’s just about as simple a game as you can get, and yet has deep strategy that seems more intuitive to me. Some useful information is stored on the HexWiki.