Micro-Rendering for Scalable, Parallel Final Gathering
Thanks to Kevin Bjorke for pointing out this paper. It combines a couple of interesting features to create a point-based renderer that efficiently uses the GPU to render scenes with global illumination. I’ll have to read it more carefully when I have time.
Micro-Rendering for Scalable, Parallel Final Gathering.
httpv://www.youtube.com/watch?v=Z9u8EdFbmiI
I suspect the world would be better if that percentage were even greater.
Apparently 15% of all web traffic is cat related. There's no reason for Brainwagon be any different.
Thanks Mal! I'm trying to reclaim the time that I was using doom scrolling and writing pointless political diatribes on…
Brainwagons back! I can't help you with a job, not least because I'm on the other side of our little…
Congrats, glad to hear all is well.