Home Blog Howto Photos Podcasts Contact About

Micro-Rendering for Scalable, Parallel Final Gathering

Published on 2009-08-29 by Mark VandeWettering

Thanks to Kevin Bjorke for pointing out this paper. It combines a couple of interesting features to create a point-based renderer that efficiently uses the GPU to render scenes with global illumination. I’ll have to read it more carefully when I have time.

Micro-Rendering for Scalable, Parallel Final Gathering.


httpv://www.youtube.com/watch?v=Z9u8EdFbmiI

© 2025 Mark VandeWettering

Last updated May 14, 2025

Based upon Sunaina Pai's excellent makesite.py script

Resume