My Sat Tracker, using Fritzing…

I was going to tidy up my breadboard layout for the satellite tracker I’ve been working on, and I thought it might be nice to use some software to test out various layouts. It also has the side effect of documenting the circuit, at least minimally. I decided to give Fritzing a try, which is compatible with my low attention span and skill level.

Here’s my first attempt: it doesn’t include the rotary encoder that I put on the board, because it appears I’ll have to setup a custom component to make it work. But as far as it goes, it’s not bad. They already had the Sparkfun RTC clock board that I used, and I just reused a generic 8 pin IC for the AT24C1024B that I wired onto the I2C bus. 5V supplies are all red, grounds are black, and yellow and green are the serial data and clock signals respectively.

When the project is complete, I’ll make the fritzing file available.

Still more on my Arduino/Gameduino Satellite Tracker…

I need to think up a better name for this project. Calling it the “Arduino/Gameduino Satellite Tracker” is just too damned cumbersome for words.

Progress was slow today. I woke up around 4:00AM with a sore throat and a miserable cough. A quick trip to the urgent care clinic when it opened reassured me that I didn’t have strep throat, but I do have some kind of upper respiratory infection going. Lots of rest today. I did spend a couple of hours listlessly programming and watching the Tigers/Rangers game though, the main result being I now plot the position of the sun on the map:

While the text at the bottom still says “ISS”, the satellite being tracked is actually AO-51. As you can see, it is a polar orbiting satellite, and reaches much greater latitudes than the ISS.

I’ve been trying to remodularize the original Plan 13 code in BASIC, and that has made me go through the code and restructure it a bit. The solar calculations in Plan 13 are actually a bit odd: it goes through the trouble of converting the sun’s orbital elements into the same epoch as the satellite you are watching, mostly so you can reuse the “T” variable. It’s actually quite a bit simpler to just use the sun’s orbital elements directly, and that means the sun can be a completely independent object.

I’ve also got a bit more hardware on the way. I decided I wanted to store a fairly large number of satellite elements, so I ordered some AT24C1024 serial EEPROMS with a capacity of 128Kbytes. I can easily chain up to 4 of those together, to store 512K which should be more than enough.

I’ve also got some Zigbee radios coming, so I can send new orbital elements and synchronize the time easily from my desktop. (It’s mostly an excuse to play with Zigbee, but it will make for a nice setup).

After the clinic this morning, I stopped by Fry’s in Walnut Creek and found that they carry OSEPP’s clones of the Arduino. I’d rather spend my money at Sparkfun, but it’s nice to have a local supplier for those moments where immediate gratification is essential. I bought one of their OSEPP FIO boards, which have sockets in place for Zigbee modules. What I didn’t realize is that these boards aren’t programmable over USB: I’ll have to get one of those FTDI serial boards. For now, it will sit in its plastic case until I have need of it. It is cool that the FIO is actually cheaper than the Zigbee shield that I ordered. I’ll figure out some reason to use one.

I’ll shoot another video once I get multiple satellites loaded and some improvements in the user interface.

Addendum: It dawned on me that one way to test my solar calculations was to run them at the same time every day and see if the sun traced out an Analemma, the figure-eight shaped curve that you might have seen on a globe and given very little thought to. What’s cool is my simulation shows this effect pretty clearly.

Scrappy introduces my Arduino/Gameduino Satellite Tracker

My cat Scrappy decided it was time to film a brief progress video of my Arduino/Gameduino satellite tracker. I completed the basic port and testing of my Plan13 implementation to C++ for the Arduino, and got it running pretty well. It doesn’t seem to be much more compact than Bruce Robertson’s qrpTracker code, but it isn’t any worse, and I like the way I modularized and call it a bit better. Eventually all this code will be released on this website for anyone crazy enough to want to build one for themselves.

More progress as it occurs.

Creating graphics for the Gameduino…

I had a project in mind for the Gameduino, part of which requires the display of a world map. But the Gameduino has a relatively limited amount of memory, and the “background” graphics is character mapped: instead of providing complete flexibility to plot individual points, the Gameduino memory is organized as a 64×64 array of 8 bit memory, each specifying a single 8×8 character. Thus, to make a “map”, we need to generate a character set and then build the resulting image out of those characters.

I began with a 400×200 map that I shrunk down from the image I got from this page and converted to a simple black and white image. I then tried to see how many unique 8×8 tiles there were: in this case, 342 unique tiles were needed to reproduce the image exactly.

But I don’t need to reproduce the image exactly, I just want as close an image as I can find, encoded with as few characters as I can find. I suspect that if I wanted to think about this hard, I could figure out a way to use some fairly strong bit of math to find a good solution. The problem would seem to be a binary vector quantization problem: each tile can be viewed as a 64 element binary vector. The problem is to find a set of 64 bit code words that approximate the distribution of codewords from the image tiles.

But of course I am lazy. When confronted with problems like this, I like to use techniques like simulated annealing to solve them. In fact, I coded up a pretty straightforward hill climbing algorithm. It simply takes a subset of (say) 128 tiles, and sees how closely it can approximate the image using those tiles. In each iteration, it swaps one of the tiles out for a different one, and keeps the new mapping if it lowers the number of error bits. A proper simulated annealing schedule would probably help, but even as slow and inefficient a scheme as it is, it still does a good job.

Here’s an animated gif that flips between the target and the image that I discovered that can be encoded with 128 characters. That still leaves 128 characters to use for, well, alphabets and numbers and the like. Looks pretty good.

I might work a bit more on this, to see if I can get a small bit better, but it’s useable for now.

Addendum: I added a few things that made it a bit better. The previous best map had about 650 bits different. I implemented a simple annealing schedule in my optimizer, and allowed it to use tiles which were not already in the existing pool by simply modifying tiles with single bit changes. This resulted in an image which has only 460 bits different. It’s annoying that it created a new “island” off the east coast of South America, but it’s still pretty good.

Addendum2: Oops, the reason this worked out better is that it uses 192 characters instead of 128. I was playing with different settings as I made changes. 192 characters is the max I could use in this application. That leaves 64 codes, which nicely covers the ASCII codes from 32 (space) to 95 (underscore) and includes all the capital letters and numbers.

A Gameduino Button Box, made from parts from Ikea and Surplus Gizmos

I haven’t had all that much time to work on the Gameduino between holidays, visiting family and a business trip, but I have been meaning to put together a simple “button box” for the Gameduino, basically consisting of just four buttons (L/R/thrust/fire). I suppose I could have included hyperspace too, but 4 buttons was sufficient for Space Invaders, so…

Here’s the thing: I’m not really a wood worker, so the basic idea was to find a prefab wooden box, and then just bore some holes for some switches, and then make a small wiring block below that I could use to plug into the Gameduino. I got the switches from Surplus Gizmos last time I was in Hillsboro, OR visiting family. Seemed simple enough: the AVR in the Arduino has built-pull up switches, so all you really have to do is wire the switches up to ground and the digital inputs, and you are good to go.

So, that’s what I did!

Addendum: If you’ve no idea on how to wire switches up to an Arduino, you might find this page to be helpful. In particular, you need to make sure you enable the pullup resistors on the Atmel by writing a HIGH value to the INPUT port. That enables the pull ups, and makes button interfacing as simple as possible.

Some more simple test code for the Gameduino

Without explanation or screen dump, here’s a little program I hacked together.

Update: The syntax highlighter I was using is munging this stuff. So, here’s a link to a zip file containing the code.


unsigned char h, m, s, f ;

static PROGMEM prog_uchar pacman_img[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 68, 68, 68, 68, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 68, 68, 68, 68, 68, 68, 68, 68, 0, 0, 0, 0,
0, 0, 0, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 0, 0, 0,
0, 0, 68, 68, 68, 17, 17, 68, 68, 68, 68, 17, 17, 68, 0, 0,
0, 0, 68, 68, 17, 17, 17, 17, 68, 68, 17, 17, 17, 17, 0, 0,
0, 0, 68, 68, 17, 17, 34, 34, 68, 68, 17, 17, 34, 34, 0, 0,
0, 68, 68, 68, 17, 17, 34, 34, 68, 68, 17, 17, 34, 34, 68, 0,
0, 68, 68, 68, 68, 17, 17, 68, 68, 68, 68, 17, 17, 68, 68, 0,
0, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 0,
0, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 0,
0, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 0,
0, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 0,
0, 68, 68, 4, 68, 64, 68, 4, 4, 68, 64, 68, 4, 68, 68, 0,
0, 64, 4, 4, 0, 64, 64, 4, 4, 64, 64, 0, 4, 4, 64, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 85, 85, 85, 85, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 85, 85, 85, 85, 85, 85, 85, 85, 0, 0, 0, 0,
0, 0, 0, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 0, 0, 0,
0, 0, 85, 85, 85, 17, 17, 85, 85, 85, 85, 17, 17, 85, 0, 0,
0, 0, 85, 85, 17, 17, 17, 17, 85, 85, 17, 17, 17, 17, 0, 0,
0, 0, 85, 85, 17, 17, 34, 34, 85, 85, 17, 17, 34, 34, 0, 0,
0, 85, 85, 85, 17, 17, 34, 34, 85, 85, 17, 17, 34, 34, 85, 0,
0, 85, 85, 85, 85, 17, 17, 85, 85, 85, 85, 17, 17, 85, 85, 0,
0, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 0,
0, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 0,
0, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 0,
0, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 0,
0, 85, 85, 5, 85, 80, 85, 5, 5, 85, 80, 85, 5, 85, 85, 0,
0, 80, 5, 5, 0, 80, 80, 5, 5, 80, 80, 0, 5, 5, 80, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 102, 102, 102, 102, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 102, 102, 102, 102, 102, 102, 102, 102, 0, 0, 0, 0,
0, 0, 0, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 0, 0, 0,
0, 0, 102, 102, 102, 17, 17, 102, 102, 102, 102, 17, 17, 102, 0, 0,
0, 0, 102, 102, 17, 17, 17, 17, 102, 102, 17, 17, 17, 17, 0, 0,
0, 0, 102, 102, 17, 17, 34, 34, 102, 102, 17, 17, 34, 34, 0, 0,
0, 102, 102, 102, 17, 17, 34, 34, 102, 102, 17, 17, 34, 34, 102, 0,
0, 102, 102, 102, 102, 17, 17, 102, 102, 102, 102, 17, 17, 102, 102, 0,
0, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 0,
0, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 0,
0, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 0,
0, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 0,
0, 102, 102, 6, 102, 96, 102, 6, 6, 102, 96, 102, 6, 102, 102, 0,
0, 96, 6, 6, 0, 96, 96, 6, 6, 96, 96, 0, 6, 6, 96, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 119, 119, 119, 119, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 119, 119, 119, 119, 119, 119, 119, 119, 0, 0, 0, 0,
0, 0, 0, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 0, 0, 0,
0, 0, 119, 119, 119, 17, 17, 119, 119, 119, 119, 17, 17, 119, 0, 0,
0, 0, 119, 119, 17, 17, 17, 17, 119, 119, 17, 17, 17, 17, 0, 0,
0, 0, 119, 119, 17, 17, 34, 34, 119, 119, 17, 17, 34, 34, 0, 0,
0, 119, 119, 119, 17, 17, 34, 34, 119, 119, 17, 17, 34, 34, 119, 0,
0, 119, 119, 119, 119, 17, 17, 119, 119, 119, 119, 17, 17, 119, 119, 0,
0, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 0,
0, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 0,
0, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 0,
0, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 0,
0, 119, 119, 7, 119, 112, 119, 7, 7, 119, 112, 119, 7, 119, 119, 0,
0, 112, 7, 7, 0, 112, 112, 7, 7, 112, 112, 0, 7, 7, 112, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,

} ;

int px[4] = {0, 0, 0, 0} ;
int vx[4] = { 11, 12, 14, 16 } ;
int cnt = 0 ;

int i;

delay(2500) ;
GD.begin() ;

GD.ascii() ;

h = m = s = 0 ;

GD.copy(RAM_SPRIMG, pacman_img, sizeof(pacman_img)) ;
GD.copy(RAM_SPRIMG, pacman_img, sizeof(pacman_img)) ;
GD.wr16(PALETTE16A+2, RGB(255,255,255)) ;
GD.wr16(PALETTE16A+4, RGB(0, 0, 64)) ;
GD.wr16(PALETTE16A+14, RGB(255, 0, 0)) ;
GD.wr16(PALETTE16A+12, RGB(0, 192, 192)) ;
GD.wr16(PALETTE16A+10, RGB(255, 128, 128)) ;
GD.wr16(PALETTE16A+8, RGB(255, 160, 0)) ;

GD.fill(RAM_PIC+22*64, 1, 64) ;
GD.wr16(RAM_CHR+16*1+0, 0) ;
GD.wr16(RAM_CHR+16*1+2, 0) ;
GD.wr16(RAM_CHR+16*1+4, 0) ;
GD.wr16(RAM_CHR+16*1+6, 0x4001) ;
GD.wr16(RAM_CHR+16*1+8, 0x4001) ;
GD.wr16(RAM_CHR+16*1+10, 0) ;
GD.wr16(RAM_CHR+16*1+12, 0) ;
GD.wr16(RAM_CHR+16*1+14, 0) ;
GD.wr16(RAM_PAL+8*1+2, RGB(255,255,0)) ;

GD.putstr(15, 17, “It’s time for PacMan!”) ;

for (i=0; i<4; i++)
px[i] = random(-16*16, 400*16) ;


char timebuf[9] ;
int i ;

for (;;) {
for (i=0; i<4; i++) {
px[i] += vx[i] ;
if (vx[i] >= 400*16)
px[i] -= 401 * 16 ;

cnt = cnt + 1 ;
if (cnt >= 16) cnt = 0 ;
f ++ ;
if (f >= 72) {
f = 0 ;
s++ ;
if (s >= 60) {
s = 0 ;
m ++ ;
if (m >= 60) {
m = 0 ;
h++ ;
if (h >= 24) h = 0 ;
GD.waitvblank() ;
for (i=0; i<4; i++)
GD.sprite(i, px[i]/16, 180-8, i, 4+2*(cnt >= 8), 0, 0) ;
sprintf(timebuf, “%02d:%02d:%02d”, h, m, s) ;
GD.putstr(21, 19, timebuf) ;

Gameduino Programming Examples?

I am going to be trying to post some code examples and demos using the Gameduino over the next few weeks. I have an idea for a crazy little demo project that I should be able to hack together in a few hours. I’m curious though: who else has got one, and what are you implementing? Let’s work on getting some examples and some inspiration. Try using the #gameduino hashtag on Twitter and letting us know about what you’ve accomplished. And let’s share code too! Particularly for the slightly crazy FORTH microcode, which looks too fun for words.

Displaying a graphic on the Gameduino…

Okay, so yesterday I did some sprite animation and learned a bit about how color maps work on the Gameduino. I didn’t have a lot of time to tinker with the Gameduino tonight, but I did want to test my understanding of sprites, so I made a simple little program to display my brainwagon logo (blue Mark and his wagon o’ brains) on the left using the Arduino.

There are a few things that you have to understand.

First, there is memory for 64 sprite images, each one being 16×16 pixels. But that’s if you use 8 bit colormaps. If you choose to just use 4 bit maps, you can get twice as many. I rescaled my logo to be 96×128 pixels (a convenient multiple of 16) and used the netpbm utilities to convert it down to just 16 colors. Normally, that would be 6*8 = 48 sprite images, but since we are just using 16 colors, we end up with using 24 sprites. I wrote a shell script and a small C program to use the netpbm to dump the raw bits, and then used John’s python “compress” function to compress the array into an array that can be stored in flash memory. The net result is the following display, followed by the code used to display it.


static PROGMEM prog_uchar data[] = {

0xc1, 0x21, 0x20, 0x8a, 0x10, 0x61, 0x22, 0xc0, 0xcc, 0x04, 0x44, 0x20,
0x84, 0x7d, 0x18, 0x86,
0x63, 0x04, 0x9a, 0x0a, 0xe4, 0x08, 0x35, 0x93, 0x0e, 0xa2, 0x4c, 0x05,
0x90, 0x61, 0xc1, 0x86,
0x73, 0x18, 0x87, 0x08, 0xc1, 0xa1, 0x11, 0x11, 0xa2, 0xc2, 0x33, 0x80,
0x71, 0xe0, 0xc0, 0x85,
0x39, 0x00, 0x70, 0x05, 0xa0, 0x28, 0x51, 0x82, 0x03, 0x10, 0x0f, 0x8e,
0x70, 0x8d, 0xc0, 0xf0,
0xc6, 0x13, 0x4f, 0x01, 0x1d, 0x03, 0x82, 0x03, 0x22, 0xbc, 0x13, 0x38,
0xb8, 0x52, 0x23, 0xbd,
0x33, 0x34, 0xbc, 0xe3, 0x3f, 0x53, 0xd4, 0xa4, 0x77, 0x46, 0x25, 0x51,
0xfc, 0x45, 0xc8, 0x40,
0x62, 0xc6, 0x11, 0xff, 0xe1, 0xd0, 0x1e, 0xf1, 0xdf, 0x04, 0xb1, 0x80,
0x59, 0x54, 0xfa, 0x07,
0x3e, 0x66, 0x31, 0x01, 0xf0, 0xf9, 0x21, 0x24, 0xe6, 0x0b, 0x23, 0x3c,
0x7c, 0x22, 0xf2, 0x2b,
0xe2, 0x5f, 0xc4, 0x07, 0x3c, 0x87, 0xe0, 0xa0, 0x10, 0x21, 0xea, 0x2b,
0xdf, 0x42, 0x85, 0x08,
0x1c, 0x11, 0x64, 0xf8, 0x2d, 0x44, 0xcd, 0xf7, 0x7f, 0x04, 0xc4, 0x75,
0x36, 0x7e, 0x38, 0x7d,
0x50, 0x0c, 0x5c, 0x8e, 0x8a, 0xfb, 0xfe, 0x18, 0x55, 0x01, 0xa8, 0x39,
0xdc, 0x65, 0xe9, 0xd2,
0x85, 0x2a, 0x22, 0x1c, 0x13, 0x0e, 0x17, 0x55, 0xb0, 0x60, 0xf1, 0x42,
0xa5, 0x0b, 0xa6, 0x6e,
0xc9, 0xf1, 0xaa, 0x0b, 0x16, 0xa8, 0x00, 0xe4, 0xcd, 0x34, 0x6d, 0x64,
0xa1, 0xa2, 0xc5, 0x0b,
0x14, 0x10, 0x50, 0x8c, 0x79, 0x71, 0x29, 0x07, 0xc5, 0x01, 0xa0, 0x0b,
0x0a, 0x17, 0x26, 0x4c,
0x78, 0x59, 0xb6, 0xcc, 0x18, 0x30, 0xe0, 0xb0, 0x54, 0xac, 0x19, 0x0a,
0x90, 0xd8, 0x60, 0x65,
0x8b, 0xb1, 0xe5, 0x70, 0x00, 0x15, 0x1e, 0xaa, 0x14, 0x53, 0xb6, 0x62,
0x8b, 0x15, 0x67, 0xce,

0x80, 0x79, 0xb1, 0xaa, 0x0c, 0x58, 0x90, 0x21, 0x43, 0x61, 0x42, 0x25,
0x37, 0xe2, 0xc2, 0x96,
0xe5, 0x42, 0x04, 0xc5, 0xfa, 0xdf, 0x83, 0xe9, 0x0a, 0x54, 0x84, 0xc7,
0x4d, 0x84, 0x4e, 0x74,
0x89, 0x12, 0x11, 0x1f, 0x1f, 0x91, 0xd0, 0xa6, 0xa2, 0x2b, 0x3e, 0xca,
0x63, 0x03, 0xde, 0x2b,
0x00, 0x04, 0x7f, 0xa2, 0xe0, 0x97, 0x89, 0x60, 0x51, 0x46, 0x4c, 0x86,
0x83, 0xe0, 0x78, 0x7c,
0x4b, 0x51, 0xa6, 0x0c, 0x9b, 0x32, 0x6a, 0xd4, 0x74, 0x42, 0x2a, 0xfe,
0xc5, 0x7d, 0x4c, 0x0d,
0x53, 0xa6, 0xc3, 0x49, 0xd4, 0x67, 0xbc, 0xa2, 0xa8, 0x08, 0x0a, 0x98,
0xf0, 0x08, 0xc8, 0xa0,
0x8a, 0xcc, 0x28, 0x82, 0x00, 0x4b, 0x57, 0x24, 0x27, 0xb7, 0x00, 0x81,
0x0a, 0x81, 0x02, 0xd0,
0x0d, 0x51, 0xa3, 0x42, 0xd5, 0x18, 0x31, 0xaa, 0xc6, 0x14, 0x0e, 0x42,
0x45, 0x2b, 0xe0, 0xc6,
0x94, 0x35, 0x07, 0x08, 0xda, 0x95, 0x62, 0xc7, 0x80, 0x1d, 0x23, 0x6e,
0x8c, 0xa2, 0x85, 0x0b,
0xa7, 0xce, 0x14, 0x00, 0x00, 0x60, 0xd0, 0x94, 0xa9, 0xc5, 0x86, 0x17,
0x2f, 0x56, 0xa5, 0x02,
0x85, 0x09, 0xa4, 0x0e, 0x95, 0x1b, 0x30, 0x60, 0xda, 0xa1, 0x2b, 0x8f,
0x08, 0xe5, 0x4a, 0x95,
0xc6, 0x83, 0x30, 0xae, 0xcc, 0xa8, 0x59, 0xe5, 0x0e, 0x1c, 0x3a, 0x42,
0xa4, 0xc0, 0x94, 0x29,
0x15, 0x26, 0x5c, 0xac, 0x30, 0x60, 0x00, 0x34, 0x40, 0xe7, 0xca, 0x8d,
0x2a, 0x5c, 0x6d, 0xd0,
0xb4, 0x2b, 0x0f, 0x07, 0xe1, 0x02, 0xf0, 0xe0, 0x39, 0xe8, 0x40, 0x0f,
0xff, 0xf0, 0xc3, 0x11,
0xff, 0xe1, 0x9f, 0x31, 0x86, 0xe3, 0xbf, 0xe0, 0xf3, 0x17, 0x0b, 0x96,
0xca, 0x2f, 0xff, 0xfa,
0x6f, 0xff, 0xf6, 0x6b, 0xf0, 0xf0, 0xcb, 0xfb, 0xf0, 0x5f, 0xf4, 0xf8,
0xdf, 0xf2, 0xfe, 0xc0,

0x13, 0x7e, 0x82, 0x4f, 0x52, 0xf2, 0x79, 0x84, 0x9f, 0xe0, 0x00, 0x54,
0x0c, 0x38, 0x3c, 0x43,
0x25, 0x70, 0xc2, 0x43, 0x8c, 0x99, 0xb0, 0x57, 0x1c, 0x9f, 0x01, 0xc0,
0xc5, 0xb2, 0x2d, 0xc6,
0x8c, 0x39, 0x83, 0xe2, 0x45, 0x8b, 0x17, 0x28, 0x50, 0xa0, 0x01, 0x72,
0x66, 0x4c, 0x39, 0x2c,
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0x5b, 0x66, 0x6c, 0x9d,

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0x02, 0x1a, 0xc3, 0x19,
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0x29, 0x30, 0xa0, 0xc0,
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0x9b, 0xde, 0x08, 0xe0, 0x86, 0x8c, 0x5b, 0x78, 0xa0, 0x0e, 0x0f, 0xd0,
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0x70, 0x65, 0x02, 0x45,
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0x2a, 0x0d, 0x0f, 0x6d,

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0xa7, 0x19, 0x31, 0x62,
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0x98, 0x32, 0x65, 0xc8,
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0x9c, 0xe3, 0x51, 0x07,
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0xe8, 0x50, 0x11, 0x1e,
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0x97, 0x2e, 0x3d, 0x7a,
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0x25, 0xd0, 0xa8, 0x29,
0x53, 0xe1, 0xa5, 0x5c, 0xb9, 0x6a, 0x30, 0x3c, 0x54, 0x80, 0xa0, 0x25,
0xd0, 0x60, 0x78, 0x0c,
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0xe3, 0x06, 0x0d, 0x9a,

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0x23, 0x30, 0x60, 0xdc,
0xac, 0xbb, 0x75, 0xea, 0xce, 0x1d, 0x44, 0xd0, 0xbc, 0x6d, 0x67, 0x03,
0x05, 0x07, 0x14, 0xdc,
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0x83, 0xc1, 0x2e, 0xbb,
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0x80, 0x9d, 0xd5, 0x70,
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0x62, 0xc6, 0xda, 0x76,
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0x18, 0xa4, 0x66, 0x41,
0xa4, 0x51, 0x71, 0xc5, 0x87, 0x05, 0xab, 0xa9, 0xb5, 0x1a, 0x4c, 0x99,
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0x55, 0x2b, 0x54, 0x34,
0x72, 0x00, 0x0a, 0x80, 0x73, 0xe0, 0xc6, 0x41, 0x63, 0x78, 0xe9, 0x56,
0x1d, 0x1e, 0xc8, 0x94,

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0x9c, 0x00, 0xbd, 0xd0,
0x99, 0x43, 0x8b, 0x00, 0xe8, 0xda, 0xa1, 0x42, 0x53, 0x08, 0x95, 0xab,
0x02, 0x71, 0xa2, 0xf4,
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0xf0, 0x02, 0x06, 0x0c,
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0xea, 0x44, 0x35, 0x07,
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0x4f, 0xbd, 0xda, 0xa8,
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0x21, 0x03, 0xce, 0x3d,
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0x71, 0x11, 0x10, 0xda,
0xc1, 0x6a, 0xe3, 0xe7, 0x0c, 0xa0, 0xc2, 0xf6, 0x54, 0x0b, 0x2c, 0x13,
0xc3, 0x03, 0x18, 0x43,
0xa0, 0xd4, 0x01, 0x2a, 0x55, 0x2a, 0x28, 0x3e, 0x16, 0xa0, 0x21, 0x02,
0x80, 0x1b, 0x53, 0xa0,
0x14, 0x80, 0x2a, 0x15, 0xaa, 0x5a, 0xab, 0xd2, 0xa0, 0x08, 0x80, 0x4d,
0xe0, 0xa7, 0x15, 0x28,
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0x46, 0x68, 0xc0, 0x20,
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0xca, 0xc4, 0x8a, 0x63, 0xc1, 0x03, 0x84, 0x0e, 0x1d, 0xa2, 0xcd, 0x99,
0x32, 0x65, 0x42, 0x95,
0x42, 0x05, 0x01, 0xa0, 0x1c, 0x04, 0x0c, 0x18, 0xb4, 0x78, 0xa8, 0x32,
0x67, 0xc8, 0x94, 0x08,
0x55, 0x0a, 0x54, 0x0f, 0x80, 0x6a, 0x11, 0x11, 0x08, 0x42, 0x85, 0x50,
0xd3, 0xa2, 0x44, 0xa9,

0x52, 0xa1, 0x22, 0x10, 0x54, 0xe1, 0x48, 0x00, 0x1d, 0xc1, 0xa1, 0x5a,
0xa9, 0xaa, 0x70, 0x0c,
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0x74, 0xc1, 0x82, 0xa5,
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0xd7, 0xa1, 0x10, 0xc0,
0xae, 0xe9, 0xd1, 0x86, 0x08, 0x15, 0x2a, 0x3c, 0xad, 0x50, 0x5d, 0xb9,
0x88, 0x40, 0x07, 0x10,
0xe5, 0x05, 0xa0, 0x54, 0xa9, 0xf2, 0xfc, 0xc9, 0x73, 0xe1, 0x82, 0x96,
0x6f, 0x8a, 0xfa, 0xc2,
0x29, 0x70, 0x5c, 0xd1, 0x92, 0x45, 0xd5, 0xab, 0xbf, 0xe8, 0x88, 0x8d,
0x44, 0x0e, 0x0f, 0x5d,
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0x3e, 0xc2, 0x43, 0x97,
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0x21, 0x03, 0x56, 0x0f,
0xc8, 0x94, 0x59, 0x1a, 0x12, 0xfd, 0x7b, 0x0c, 0x87, 0xf0, 0xf4, 0x01,
0x43, 0x86, 0x0c, 0x59,
0xb2, 0x13, 0x20, 0x1e, 0xb2, 0x21, 0x3c, 0xd2, 0x43, 0x46, 0x78, 0xc9,
0x92, 0x19, 0x5a, 0x81,
0x10, 0x19, 0xbe, 0x64, 0x64, 0x84, 0x0c, 0xc9, 0x92, 0x65, 0x87, 0xaf,
0x7c, 0x45, 0x8f, 0xa0,
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0x06, 0xbc, 0xbe, 0x40,
0xb5, 0x02, 0x8d, 0x4e, 0x43, 0x83, 0x37, 0x6b, 0xee, 0xbc, 0xb9, 0x03,
0x02, 0xc0, 0x01, 0x39,
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0x4e, 0x5d, 0x83, 0x6e,
0xd0, 0x0a, 0x14, 0x28, 0xd5, 0xed, 0xda, 0x76, 0x80, 0x6a, 0x0c, 0x00,
0x84, 0xa0, 0x95, 0x2a,
0x8c, 0x30, 0xd6, 0xfa, 0xe8, 0x69, 0x45, 0x08, 0x14, 0xa0, 0x42, 0xa5,
0x10, 0x69, 0x87, 0x06,

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0x97, 0x1f, 0x09, 0x65,
0x55, 0x65, 0x6a, 0xa8, 0x57, 0x18, 0x01, 0xea, 0xd4, 0x01, 0xac, 0x08,
0xdb, 0x0c, 0xad, 0xda,
0x56, 0xa9, 0x52, 0x75, 0x7a, 0x24, 0x00, 0xc0, 0x68, 0x40, 0x58, 0x08,
0x56, 0x2d, 0xda, 0x0a,
0x0f, 0x90, 0xe8, 0x01, 0x82, 0x43, 0x0a, 0x12, 0x64, 0x65, 0x3a, 0x64,
0xc7, 0x80, 0x55, 0x78,
0xa2, 0x0c, 0x0f, 0x84, 0xe0, 0xc3, 0x53, 0x35, 0x55, 0xaa, 0x16, 0xe2,
0x0b, 0x65, 0x7a, 0xa0,
0x06, 0x0a, 0x5e, 0xb5, 0x42, 0x85, 0x5c, 0x5d, 0xc7, 0x0f, 0x7a, 0xa4,
0xba, 0xd1, 0x83, 0xaf,
0x41, 0x70, 0xd0, 0x5d, 0xe5, 0x97, 0x4e, 0x94, 0xe8, 0xc2, 0x13, 0x88,
0xba, 0xce, 0x40, 0xe0,
0x2a, 0xbf, 0x74, 0xa2, 0xd6, 0x0a, 0xb3, 0x32, 0x40, 0x2a, 0x8c, 0x00,
0x05, 0xb4, 0x5c, 0xc5,
0x97, 0x6e, 0x8d, 0xb0, 0x35, 0xa2, 0x07, 0xa9, 0x5a, 0x9d, 0x42, 0x55,
0xba, 0x5c, 0xd9, 0xb5,
0x60, 0x37, 0x80, 0xed, 0x59, 0xb5, 0xcb, 0x5d, 0xa9, 0x30, 0x01, 0x62,
0xa1, 0x41, 0x83, 0xc7,
0x8e, 0x5d, 0x18, 0x58, 0x0d, 0x02, 0xbe, 0xec, 0x76, 0x42, 0xa9, 0xc0,
0xb8, 0xb1, 0x6b, 0x2d,
0x22, 0xdc, 0x5a, 0x85, 0xaa, 0x4c, 0xac, 0xd8, 0xf0, 0x64, 0xcb, 0x36,
0x1c, 0xc2, 0x83, 0x69,
0x26, 0x70, 0x55, 0xab, 0x4c, 0x58, 0x48, 0xc4, 0x61, 0x78, 0x5b, 0xb3,
0xc7, 0x51, 0x6d, 0x7c,
0xc4, 0x46, 0x7c, 0x24, 0x84, 0x35, 0x66, 0xf1, 0xc1, 0x8c, 0x1d, 0x40,
0xb5, 0xc2, 0x84, 0x31,
0x8b, 0x0f, 0x66, 0xcc, 0xc2, 0x9b, 0x1b, 0x3f, 0x80, 0x62, 0xc3, 0x33,
0x0c, 0x02, 0x28, 0xbe,
0xf8, 0x71, 0x14, 0x1a, 0x1f, 0x21, 0x11, 0x10, 0x81, 0xcc, 0x35, 0x00,
0xb8, 0x0d, 0x40, 0xfc,

0x26, 0x45, 0x07, 0xb2, 0xe5, 0x38, 0x01, 0x62, 0xe3, 0x24, 0x28, 0xf9,
0x71, 0xe5, 0x0b, 0x54,
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0x40, 0xc7, 0x61, 0x3c,
0xf9, 0x4e, 0x12, 0x30, 0xee, 0x1c, 0x99, 0x71, 0x6b, 0x8f, 0xfe, 0xb0,
0x36, 0x80, 0xc0, 0x01,
0x70, 0x67, 0x66, 0x9d, 0x2b, 0x30, 0x60, 0x73, 0xd1, 0x1e, 0x7c, 0x81,
0x33, 0x07, 0x1b, 0x0e,
0x1c, 0x00, 0x30, 0x50, 0xaa, 0x2c, 0x1c, 0xfa, 0x43, 0x6c, 0x6c, 0x70,
0xe0, 0x06, 0x36, 0x00,
0xb8, 0x71, 0x54, 0xb7, 0x07, 0xca, 0xc4, 0x89, 0x15, 0xee, 0x43, 0x46,
0x00, 0x49, 0x96, 0x2d,
0x51, 0xb6, 0x7c, 0xf9, 0x12, 0x03, 0x41, 0x7e, 0xf8, 0xca, 0x92, 0x1a,
0x9a, 0xf2, 0xfd, 0x07,
0x80, 0x8f, 0x04, 0x91, 0x25, 0x2f, 0x0c, 0xe0, 0xd3, 0x0f, 0x00, 0xf8,
0x71, 0x90, 0xd1, 0x52,
0xe4, 0xc1, 0x0e, 0x0d, 0xfd, 0xe8, 0xe5, 0x87, 0xa7, 0x1c, 0x3f, 0x85,
0xe8, 0x83, 0x36, 0x6c,
0xf9, 0xe4, 0xd5, 0x87, 0x83, 0x4f, 0x39, 0xf1, 0x11, 0x40, 0x34, 0x74,
0x11, 0x55, 0x9d, 0x11,
0x30, 0xf3, 0xd3, 0x8f, 0x1f, 0x18, 0x11, 0x09, 0x43, 0x97, 0x6e, 0xa8,
0xf0, 0xcb, 0x51, 0x3e,
0x1c, 0x37, 0x70, 0x3a, 0x89, 0x86, 0x23, 0xaa, 0x50, 0x3d, 0xfa, 0xf3,
0xaa, 0x55, 0x2a, 0x1c,
0x38, 0x7e, 0x06, 0x41, 0x05, 0x09, 0x59, 0x5e, 0xe1, 0xc1, 0x83, 0xef,
0xd1, 0x8b, 0x2f, 0x99,
0x6e, 0x3a, 0x48, 0x85, 0x2a, 0xd5, 0xf2, 0xfc, 0xf9, 0x93, 0xef, 0xd1,
0xbf, 0x47, 0x79, 0x79,
0xd8, 0x07, 0xaa, 0x54, 0xaa, 0x53, 0x27, 0x31, 0x3c, 0xfc, 0xcb, 0x8b,
0x8a, 0xf1, 0xf0, 0xe5,
0x1b, 0xa2, 0x6e, 0xa5, 0xe1, 0xa1, 0x40, 0x5e, 0x19, 0xf8, 0x97, 0x2a,
0x71, 0x3e, 0x7c, 0xfb,

0xd6, 0xac, 0x44, 0x89, 0x6a, 0xa5, 0xaa, 0xd5, 0x6d, 0xd4, 0x7e, 0xf8,
0xf0, 0x24, 0x5b, 0xa6,
0x4a, 0x9c, 0x4a, 0x44, 0xaa, 0x53, 0xad, 0x30, 0x7c, 0x7c, 0x5d, 0x03,
0x46, 0x85, 0xea, 0xd5,
0x2b, 0x55, 0xa4, 0x30, 0x82, 0xce, 0x43, 0xa2, 0x44, 0x99, 0xf8, 0x55,
0xaa, 0x57, 0xa8, 0x4e,
0xa1, 0x12, 0x85, 0xe4, 0x62, 0x41, 0xa5, 0x4a, 0x94, 0x3a, 0x51, 0xea,
0xd6, 0x09, 0x1b, 0x3d,
0xe8, 0x02, 0x50, 0xad, 0x00, 0x95, 0xab, 0x14, 0x40, 0x1f, 0x9e, 0xba,
0xe1, 0x03, 0x05, 0x0d,
0xba, 0x20, 0x54, 0xa9, 0xa2, 0x95, 0x13, 0xf1, 0xa9, 0x5f, 0x37, 0x55,
0xd4, 0x80, 0xc0, 0x15,
0x44, 0x78, 0xc0, 0x52, 0x9f, 0x1e, 0x3c, 0x51, 0x6a, 0x84, 0x49, 0x11,
0xa9, 0x56, 0xa4, 0x0a,
0x15, 0xc4, 0x87, 0xae, 0xf0, 0xe0, 0xa9, 0x13, 0xbd, 0x7e, 0x9a, 0xb4,
0x91, 0xea, 0xd6, 0x9a,
0x0f, 0xe1, 0xa9, 0x12, 0x24, 0x4f, 0xfe, 0x08, 0xc3, 0x83, 0x26, 0x3a,
0xdd, 0xfa, 0xf2, 0x51,
0x15, 0xa8, 0x7a, 0x40, 0x19, 0x0e, 0xf0, 0x69, 0xc2, 0x44, 0x0a, 0x51,
0x9f, 0xf2, 0xf4, 0x3c,
0x89, 0x78, 0x48, 0x87, 0xf0, 0xd0, 0xa9, 0x91, 0x1e, 0x52, 0x45, 0xe1,
0x05, 0x32, 0x2d, 0xc3,
0x0b, 0x3e, 0x3d, 0xa0, 0x00, 0xe2, 0x51, 0x15, 0x7a, 0x84, 0xf1, 0xa0,
0x9f, 0x3e, 0x4c, 0x9d,
0x14, 0xf5, 0x81, 0x06, 0x15, 0x5e, 0xe1, 0x90, 0x8e, 0xee, 0x61, 0xea,
0xa6, 0x07, 0x0e, 0x78,
0x3c, 0x29, 0x08, 0x0f, 0xfe, 0xf1, 0xe0, 0x3e, 0x1e, 0x91, 0xa6, 0xb3,
0xa2, 0x78, 0x86, 0x0d,
0x15, 0x2a, 0x52, 0x84, 0x00, 0x40, 0x65, 0x80, 0x02, 0x45, 0xa8, 0xc3,
0x83, 0x3e, 0x7d, 0xf8,
0x54, 0xfb, 0x82, 0x37, 0x02, 0x54, 0x05, 0xa0, 0x48, 0xd1, 0x6a, 0xe8,
0x77, 0x1f, 0x0e, 0x1a,

0x35, 0x6a, 0x45, 0x8d, 0x4a, 0x17, 0x8a, 0xf0, 0x8a, 0x47, 0xfa, 0xf0,
0xd6, 0x40, 0xa3, 0x76,
0x5d, 0x3a, 0x40, 0xa4, 0x83, 0x22, 0x8a, 0x14, 0xa9, 0x06, 0x00, 0x5d,
0x6a, 0xd4, 0xa8, 0x16,
0x02, 0x34, 0x70, 0xc2, 0x84, 0x0a, 0xe4, 0xcb, 0x2d, 0x00, 0xf8, 0x06,
0x21, 0x5f, 0xae, 0x5c,
0x81, 0x85, 0xa7, 0x30, 0x76, 0x6c, 0xd9, 0x32, 0x0b, 0x40, 0xe6, 0xcc,
0x98, 0xb2, 0x63, 0x06,
0x54, 0x59, 0x78, 0xf0, 0x8b, 0xa7, 0x04, 0xe2, 0xca, 0x0f, 0x18, 0x50,
0xa5, 0x42, 0x85, 0xc7,
0x67, 0x02, 0x58, 0x0b, 0xc0, 0xf8, 0x0a, 0x8f, 0xf4, 0xe0, 0x1b, 0x81,
0x6c, 0xe3, 0x8b, 0x2b,
0x37, 0x60, 0xe1, 0xc9, 0x94, 0xa9, 0xdd, 0x78, 0xb2, 0x9e, 0x1f, 0x4c,
0xc3, 0xd3, 0x9c, 0x30,
0x8e, 0x05, 0x18, 0x50, 0xdc, 0xe3, 0x4b, 0x68, 0x7d, 0xb0, 0x6e, 0xc0,
0x3c, 0xa8, 0x4f, 0x76,
0x4c, 0x99, 0x01, 0x2f, 0x0f, 0xb1, 0xbc, 0x1b, 0xa0, 0xbe, 0x86, 0x81,
0x5f, 0x7f, 0x00, 0x8f,
0x0f, 0xe1, 0xbc, 0x38, 0x16, 0x47, 0x00, 0x8d, 0x01, 0xb8, 0xf0, 0x76,
0xe5, 0x9a, 0x1e, 0x45,
0x68, 0x01, 0x00, 0x17, 0x9a, 0x36, 0x86, 0xe9, 0x21, 0x4c, 0xac, 0x40,
0x5b, 0xb6, 0xd8, 0x69,
0xe3, 0xce, 0x80, 0xbb, 0xdd, 0x86, 0x60, 0xa8, 0x4c, 0xb8, 0x50, 0xb3,
0x62, 0x59, 0xb1, 0x62,
0xca, 0x1a, 0x2e, 0x5d, 0xbb, 0x03, 0x01, 0xdc, 0xa2, 0x35, 0xee, 0xf9,
0x61, 0xd4, 0x96, 0x03,
0x77, 0x4e, 0xed, 0x72, 0x63, 0x46, 0x1d, 0x98, 0xb2, 0xf1, 0x50, 0x50,
0x0f, 0x62, 0x69, 0xc1,
0x66, 0xa7, 0x4f, 0x9b, 0x03, 0x06, 0xcc, 0xa9, 0x59, 0xb3, 0x6a, 0xad,
0x3f, 0xc4, 0x0a, 0xa5,
0xe1, 0x4b, 0xa2, 0x7c, 0xf9, 0xea, 0x03, 0x50, 0x9d, 0x6a, 0xa5, 0x2a,
0x15, 0x86, 0x06, 0x0c,

0x1f, 0xbe, 0x23, 0x40, 0xbd, 0x7e, 0xfa, 0x14, 0xdd, 0xd1, 0x86, 0x08,
0x5a, 0x95, 0x52, 0xd9,
0x3a, 0x7c, 0xf8, 0x92, 0x27, 0x1f, 0xa6, 0x7b, 0xf7, 0x2e, 0x1d, 0xba,
0x77, 0xe8, 0x5a, 0x83,
0x4a, 0xa5, 0x34, 0x7c, 0xf8, 0xf4, 0xe7, 0x33, 0x1c, 0xc2, 0xc2, 0x69,
0x40, 0x38, 0x74, 0x09,
0x41, 0x75, 0x78, 0xf8, 0xf2, 0x2a, 0x5f, 0x22, 0xbd, 0x26, 0x70, 0x6f,
0xd3, 0xa9, 0x6d, 0x8b,
0x14, 0x75, 0xd3, 0x71, 0xe1, 0xcb, 0xb7, 0xbc, 0x00, 0x70, 0xe7, 0xda,
0xa1, 0x55, 0x76, 0xbc,
0x39, 0x31, 0x82, 0xa8, 0x23, 0x01, 0x7d, 0x4b, 0x92, 0xa7, 0xcf, 0x9d,
0x6d, 0x5e, 0xbc, 0x18,
0x42, 0xd4, 0x8d, 0x48, 0x0f, 0x1c, 0x17, 0x15, 0x21, 0x41, 0xaa, 0x56,
0xd7, 0x30, 0x61, 0x42,
0xd1, 0xac, 0x5b, 0xab, 0x6e, 0x1d, 0xb0, 0x06, 0xc2, 0x97, 0x24, 0xa9,
0x30, 0xf5, 0xc3, 0xd7,
0xaf, 0x1b, 0x26, 0x64, 0xd7, 0x4e, 0xe9, 0xa8, 0x90, 0x31, 0x08, 0xbe,
0xa4, 0x86, 0x06, 0x4d,
0x97, 0x01, 0x60, 0x93, 0x89, 0x6d, 0x3d, 0x30, 0x74, 0xc8, 0x20, 0x21,
0xcb, 0xa3, 0x7c, 0xff,
0x34, 0x6d, 0xea, 0xd4, 0xe2, 0xc5, 0x8b, 0x16, 0x19, 0x7a, 0x7c, 0xb8,
0x80, 0x01, 0x4b, 0xab,
0x7e, 0xf9, 0xb0, 0x7d, 0x06, 0x40, 0x44, 0x48, 0x91, 0x11, 0x17, 0x30,
0x64, 0x00, 0xd0, 0x07,
0x9f, 0x66, 0x7a, 0x05, 0x01, 0x94, 0xf0, 0xd4, 0xa1, 0x63, 0x3b, 0xd4,
0xab, 0x04, 0x19, 0x00,
0x2a, 0x55, 0x2a, 0x01, 0x22, 0x27, 0x01, 0x74, 0xc0, 0x50, 0xa5, 0xe0,
0x36, 0x54, 0xaa, 0x7e,
0xca, 0xa0, 0x38, 0x8f, 0xf0, 0x54, 0xa1, 0x4a, 0xb4, 0x50, 0x85, 0x4a,
0xd5, 0x09, 0x14, 0xa8,
0x54, 0xa1, 0x4e, 0xfd, 0xee, 0xe9, 0xc3, 0xd7, 0xa7, 0x3b, 0x20, 0x34,
0xe8, 0x42, 0x05, 0x0a,

0x90, 0x22, 0x45, 0xe1, 0xe1, 0x10, 0xbe, 0xc6, 0x69, 0xd0, 0x07, 0x5b,
0x97, 0x2e, 0x1e, 0x1a,
0xc2, 0x8b, 0x26, 0x44, 0xfd, 0x1a, 0xa1, 0xc2, 0xd3, 0xaa, 0x3d, 0x3c,
0x74, 0x85, 0x27, 0xa0,
0xe9, 0x80, 0x08, 0x1f, 0x2a, 0x54, 0xad, 0x1a, 0x35, 0x85, 0x27, 0xa2,
0xf8, 0xa0, 0x0d, 0x85,
0x26, 0x7c, 0xf8, 0xf4, 0x60, 0xc3, 0xbb, 0x89, 0x02, 0x8c, 0x07, 0x4d,
0xae, 0x29, 0x95, 0x45,
0x3e, 0x06, 0x14, 0x6a, 0xd0, 0x80, 0xc2, 0xc1, 0x35, 0x6d, 0x9d, 0xb0,
0xa9, 0xea, 0xd6, 0xa8,
0x3b, 0x37, 0x34, 0x82, 0x06, 0x10, 0x8e, 0x0e, 0x21, 0xd2, 0x4c, 0x03,
0xd8, 0x10, 0x61, 0xb5,
0x25, 0x40, 0xda, 0xce, 0xc3, 0xc1, 0x29, 0x5d, 0x98, 0x1a, 0x35, 0xf6,
0x43, 0x5f, 0x80, 0x42,
0x45, 0xcb, 0xa9, 0xc3, 0x7f, 0x70, 0xfa, 0x03, 0xf4, 0xa8, 0x96, 0x25,
0x2a, 0x14, 0xb4, 0x1c,
0x84, 0x45, 0x3c, 0x38, 0x9c, 0x0f, 0x7d, 0xbd, 0x89, 0x4a, 0x57, 0x38,
0xa6, 0x85, 0xbb, 0xc0,
0x58, 0x09, 0x8d, 0xa8, 0x02, 0x00, 0x96, 0x83, 0x70, 0x0c, 0x0f, 0xd7,
0x14, 0xa1, 0xba, 0x73,
0xe8, 0xc0, 0x15, 0x2d, 0x57, 0xe1, 0xe0, 0x28, 0xbc, 0xd1, 0xe9, 0x0b,
0x06, 0x47, 0xae, 0x02,
0x20, 0x9c, 0x9d, 0xba, 0x86, 0x07, 0x4e, 0x5f, 0x18, 0x44, 0x60, 0xb8,
0x38, 0xa2, 0xaa, 0x4e,
0x1f, 0xb8, 0x38, 0x4c, 0xcb, 0x70, 0x2e, 0x07, 0x75, 0xf1, 0x81, 0x8a,
0x2b, 0x3b, 0x7d, 0xda,
0x80, 0x51, 0x63, 0xc6, 0xd6, 0x99, 0x55, 0x6b, 0x5c, 0xd5, 0x0a, 0x13,
0xaa, 0x1a, 0x1c, 0x3b,
0xbd, 0x60, 0xf5, 0xea, 0x75, 0xcb, 0x96, 0xae, 0x56, 0x85, 0xe1, 0x60,
0x54, 0x80, 0x3a, 0x75,
0xec, 0xb4, 0x26, 0x23, 0x3d, 0x7b, 0x4c, 0xdd, 0x81, 0x13, 0x26, 0xcc,
0xb4, 0xa8, 0xf0, 0xd4,

0xae, 0x4c, 0x59, 0x02, 0xd0, 0xb5, 0x06, 0x0f, 0x6a, 0x5a, 0x08, 0x30,
0x21, 0x4e, 0x5c, 0x7e,
0x24, 0x46, 0x0d, 0x38, 0x65, 0xca, 0xce, 0x99, 0x5a, 0x81, 0xa2, 0x44,
0x89, 0x6b, 0x0c, 0x7d,
0xca, 0x05, 0x28, 0xd7, 0x06, 0x8b, 0x82, 0x3d, 0x6a, 0x5a, 0x45, 0x87,
0xa7, 0x38, 0xad, 0xfa,
0x54, 0xab, 0x52, 0x8e, 0x4c, 0x97, 0xeb, 0xfa, 0xd0, 0x27, 0x20, 0xbc,
0xb8, 0xc3, 0x53, 0x28,
0x4a, 0xb9, 0x72, 0x5d, 0x14, 0x99, 0xd9, 0xd5, 0x2a, 0x4c, 0x94, 0x08,
0x75, 0xaa, 0x79, 0xc1,
0x53, 0x1a, 0x1f, 0x0a, 0x74, 0x51, 0xa5, 0xc6, 0x96, 0x9f, 0xc0, 0x04,
0x08, 0x0d, 0x50, 0xf4,
0xc2, 0x8b, 0x41, 0x39, 0xb0, 0xe5, 0x2d, 0x50, 0x98, 0x80, 0xdc, 0x08,
0x0f, 0x70, 0xaa, 0x84,
0x29, 0x60, 0x0d, 0x15, 0x1a, 0x53, 0xd6, 0x02, 0x84, 0x0a, 0x07, 0xad,
0x4a, 0x55, 0x78, 0xe6,
0x43, 0x78, 0x68, 0xa3, 0xca, 0x40, 0x94, 0x68, 0x81, 0x1c, 0xc3, 0x93,
0x5f, 0x7d, 0x30, 0x60,
0x0d, 0x34, 0x3c, 0x55, 0x89, 0x12, 0x4a, 0x11, 0x94, 0x6a, 0x78, 0xfc,
0x14, 0x70, 0x60, 0xc5,
0x5b, 0xa9, 0x5e, 0xa8, 0xb6, 0xc2, 0x43, 0x34, 0x44, 0x56, 0xa0, 0xe1,
0xe9, 0x53, 0xc4, 0x80,
0x95, 0xea, 0xf0, 0xd0, 0x0a, 0x2b, 0x3e, 0x44, 0x81, 0xa3, 0x15, 0x9e,
0x00, 0x68, 0xf1, 0x52,
0xa8, 0x14, 0x98, 0x3e, 0x5a, 0xe1, 0x49, 0x03, 0x86, 0x1f, 0x1d, 0x3a,
0x54, 0x88, 0x50, 0xa5,
0x5a, 0xe1, 0x4b, 0xb4, 0x86, 0x62, 0xd5, 0x2a, 0xe0, 0xc0, 0xf0, 0x11,
0x1e, 0x2a, 0x54, 0x05,
0x84, 0xea, 0x5f, 0x68, 0x0d, 0x50, 0x2a, 0x48, 0xe8, 0x70, 0x91, 0x00,
0x3a, 0x78, 0xa0, 0x40,
0x01, 0xe0, 0x17, 0x14, 0xf4, 0x81, 0x9a, 0xd8, 0x00, 0x91, 0x01, 0x34,
0x02, 0x00, 0x86, 0x8e,

0x1b, 0xd0, 0xcd, 0x8b, 0x47, 0x2e, 0x88, 0xc0, 0x21, 0x22, 0x08, 0x54,
0xc8, 0xd0, 0x01, 0x8b,
0x22, 0x3d, 0xd8, 0x3a, 0x74, 0x91, 0x08, 0x40, 0x1c, 0x01, 0x10, 0x09,
0x05, 0x08, 0x4e, 0x23,
0x64, 0x2a, 0xe1, 0x14, 0x19, 0x84, 0x49, 0x11, 0xc6, 0x55, 0x01, 0xe2,
0x04, 0x2a, 0x51, 0x12,
0x9a, 0x84, 0x89, 0x04, 0x60, 0x44, 0x90, 0x22, 0x88, 0x0f, 0xa3, 0x10,
0x21, 0xf1, 0x11, 0x56,
0x81, 0x4d, 0x90, 0x1c, 0x41, 0x2c, 0xe1, 0x1f, 0x95, 0x44, 0xc3, 0x13,
0x4b, 0xf8, 0x13, 0x21,
0x49, 0x2e, 0x3e, 0x52, 0x23, 0x1f, 0xd2, 0x23, 0x2a, 0x02, 0x0a, 0x37,
0x3e, 0xa2, 0xa4, 0xc3,
0x2b, 0x2c, 0xf2, 0x15, 0x1f, 0x3e, 0x9c, 0xe9, 0x89, 0xb9, 0x7c, 0x49,
0xe7, 0x03, 0x56, 0x9c,
0xb5, 0x81, 0x23, 0x3d, 0x3b, 0x9a, 0x20, 0x51, 0xa2, 0xb8, 0x53, 0x32,
0xbf, 0x22, 0x3a, 0x3e,
0x08, 0x92, 0x8c, 0x45, 0x57, 0x01, 0xe8, 0xc0, 0x75, 0x00, 0x38, 0x0d,
0x0c, 0x77, 0xee, 0x3e,
0x42, 0x9f, 0x83, 0x08, 0xa0, 0x10, 0x2e, 0xf0, 0xe8, 0xb9, 0xd3, 0xf7,
0x09, 0x61, 0x01, 0x00,
0xb6, 0x6b, 0x87, 0x4e, 0x9d, 0x3a, 0x08, 0x83, 0xf0, 0x70, 0x47, 0x0f,
0x9e, 0x26, 0x42, 0xc4,
0x75, 0x87, 0x93, 0x53, 0x77, 0xf2, 0xe0, 0xc5, 0x17, 0x69, 0xe2, 0xe1,
0xe9, 0xce, 0x41, 0x20,
0x84, 0x87, 0xbe, 0xf4, 0xe4, 0x5d, 0x15, 0xa4, 0x35, 0xba, 0x73, 0x54,
0x9a, 0xe1, 0x05, 0x4f,
0x35, 0x14, 0x52, 0x04, 0x70, 0x6b, 0xac, 0xa5, 0xf8, 0x94, 0xe7, 0x94,
0x36, 0x10, 0x2d, 0x38,
0x70, 0xe0, 0x92, 0xe5, 0x28, 0x9c, 0xc2, 0x43, 0xa9, 0x4b, 0x27, 0x50,
0x14, 0x87, 0x27, 0x81,
0x70, 0x76, 0x27, 0x51, 0x25, 0x14, 0x27, 0x90, 0x15, 0x63, 0xce, 0x00,
0xa2, 0xe1, 0xed, 0x10,

0x89, 0x12, 0x2d, 0x8e, 0x35, 0x87, 0x07, 0xe9, 0x6f, 0xe8, 0xc1, 0x70,
0x70, 0xa2, 0x45, 0x89,
0xe6, 0xf0, 0xed, 0x01, 0x77, 0xee, 0x9d, 0xc4, 0x26, 0x60, 0xc7, 0x90,
0x05, 0xc7, 0x07, 0x51,
0x7c, 0x23, 0x10, 0x17, 0x8e, 0xe3, 0x83, 0x88, 0x62, 0xca, 0x8e, 0x15,
0x63, 0xc1, 0x82, 0xf5,
0x08, 0xdc, 0xb9, 0x76, 0x12, 0x1f, 0x50, 0x24, 0x2b, 0xce, 0xc0, 0xf0,
0xc0, 0x18, 0x9e, 0x4e,
0xd3, 0x21, 0x00, 0xa1, 0x68, 0xa6, 0x4c, 0x39, 0x3e, 0x70, 0x2b, 0x0d,
0xcf, 0x5e, 0x08, 0x00,
0x57, 0x4e, 0x5c, 0x46, 0x85, 0x3a, 0xdd, 0x8c, 0x98, 0xea, 0x63, 0x00,
0x0b, 0x94, 0x42, 0xa5,
0xca, 0xd8, 0xc1, 0x52, 0x25, 0x4a, 0xd4, 0x47, 0x50, 0xa4, 0x47, 0x8f,
0xb6, 0x6e, 0x45, 0x4a,
0xc3, 0x43, 0x1f, 0xab, 0xf0, 0x02, 0x07, 0x8f, 0x1d, 0x3b, 0x7a, 0xfa,
0x02, 0x40, 0xab, 0x5e,
0x78, 0xe1, 0x65, 0xd5, 0x1e, 0x3d, 0x7b, 0x11, 0x00, 0x2f, 0xbc, 0x99,
0x2a, 0x14, 0x28, 0x90,
0x1d, 0x43, 0xd6, 0xe1, 0xc1, 0x94, 0x5d, 0x36, 0x28, 0x55, 0xab, 0x95,
0x2b, 0x58, 0x61, 0xc2,
0x14, 0xaa, 0x06, 0x40, 0x8f, 0x29, 0x2b, 0x26, 0xaa, 0x54, 0x63, 0x0d,
0x0f, 0xde, 0xf9, 0xa9,
0x50, 0x11, 0x68, 0x7a, 0x14, 0xa9, 0xd0, 0x02, 0xa5, 0x5a, 0x5d, 0xf8,
0xa8, 0x56, 0xa5, 0x15,
0x1e, 0x6c, 0x26, 0x8c, 0x61, 0x85, 0xa7, 0x5e, 0x8e, 0xe1, 0x0d, 0x95,
0x1d, 0x6b, 0x26, 0x5c,
0x20, 0x6b, 0x89, 0x0f, 0x6d, 0x40, 0xe3, 0x4b, 0x17, 0x43, 0x7e, 0xe1,
0x01, 0x98, 0x31, 0x2b,
0xa0, 0xe1, 0xc1, 0x4f, 0x65, 0x7c, 0x80, 0x66, 0xa5, 0x11, 0x1c, 0x4b,
0x26, 0x40, 0x80, 0x04,
0x03, 0x50, 0xbd, 0x5c, 0x55, 0x97, 0x07, 0x6f, 0x56, 0x1c, 0xc1, 0x31,
0x89, 0x8f, 0x5b, 0x60,

0xcd, 0x2f, 0xbc, 0x59, 0xb3, 0x52, 0x0a, 0x90, 0x31, 0xe3, 0xf0, 0x00,
0xcc, 0x92, 0x1d, 0x5b,
0xb6, 0x4a, 0x45, 0x09, 0x60, 0xad, 0x4b, 0x9d, 0xea, 0xf0, 0x52, 0xac,
0x2b, 0x3c, 0x98, 0x29,
0x55, 0x2e, 0x9c, 0x35, 0x20, 0x75, 0x0a, 0xc2, 0x1b, 0x94, 0x46, 0xaa,
0x6c, 0xd7, 0x43, 0x98,
0x56, 0x85, 0x0a, 0x55, 0xe9, 0x62, 0xc5, 0x59, 0xb1, 0x12, 0x25, 0xb0,
0xe9, 0xf1, 0x15, 0x26,
0x4e, 0x18, 0x09, 0xc2, 0x44, 0x02, 0x18, 0x0b, 0x11, 0x9c, 0x24, 0x43,
0x2a, 0xbc, 0x95, 0x10,
0x91, 0xa2, 0x25, 0x00, 0xa0, 0x50, 0x09, 0xc0, 0xf8, 0x08, 0xc1, 0x00,
0x64, 0xa2, 0x05, 0x49,
0x00, 0x0c, 0x03, 0x10, 0x18, 0x94, 0xa1, 0x84, 0x6c, 0x78, 0xa2, 0x84,
0x4d, 0x1b, 0x15, 0xe0,
0x50, 0x0c, 0x44, 0x90, 0xa0, 0x51, 0x23, 0xa4, 0x4a, 0x91, 0x21, 0x6a,
0x54, 0xa0, 0x40, 0x02,
0x04, 0x1d, 0x06, 0x00, 0x01, 0xa2, 0x86, 0x44, 0x89, 0x11, 0x02, 0xd4,
0xb0, 0xc3, 0x23, 0x14,
0x00, 0x22, 0x44, 0x8d, 0x08, 0x12, 0x05, 0x06, 0x08, 0x10, 0x30, 0x70,
0xe8, 0x4c, 0x17, 0x80,
0xd0, 0xd0, 0xad, 0x31, 0x1c, 0x35, 0x30, 0x80, 0x44, 0xcd, 0x91, 0x43,
0x87, 0xb4, 0x20, 0x50,
0x82, 0x04, 0x1b, 0x22, 0x24, 0x8a, 0x94, 0xa8, 0x41, 0x84, 0x07, 0x0f,
0x6a, 0x00, 0x84, 0x45,
0x00, 0x84, 0x43, 0x60, 0x06, 0x40, 0x58, 0x40, 0x0b, 0x0a, 0x4a, 0x9a,
0x10, 0x21, 0x82, 0xa6,
0x49, 0x23, 0x42, 0xad, 0xa1, 0x01, 0x55, 0xa3, 0x6e, 0x46, 0x61, 0x01,
0x28, 0x00, 0x80, 0x01,
0x02, 0x0d, 0x00, 0x10, 0x82, 0x90, 0x00, 0x10, 0x80, 0x66, 0x02, 0x4c,
0x8d, 0x2a, 0x55, 0x6a,
0x02, 0x40, 0x55, 0xf8, 0xc7, 0x80, 0x18, 0x31, 0x6a, 0x02, 0x21, 0xfe,
0x23, 0x28, 0xcd, 0xb3,

0xde, 0x0c, 0xed, 0x00, 0xa0, 0x48, 0x8f, 0x9e, 0x3b, 0xd7, 0x01, 0xe0,
0x68, 0x2c, 0x9c, 0x06,
0xc4, 0x5a, 0x80, 0x06, 0x0d, 0x0e, 0x1c, 0xbc, 0x08, 0x8a, 0x24, 0x47,
0x80, 0x00, 0x02, 0x05,
0x1a, 0x1e, 0xe0, 0xf4, 0xd1, 0x76, 0xe4, 0x20, 0x80, 0x01, 0x76, 0x45,
0x7c, 0x26, 0x04, 0x42,
0x44, 0x10, 0x28, 0x44, 0x54, 0x7c, 0x84, 0x55, 0x60, 0x8e, 0x25, 0x02,
0x0d, 0x10, 0x1c, 0x84,
0x0d, 0xba, 0x28, 0x00, 0xba, 0x02, 0x00, 0xc2, 0x43, 0x43, 0xb8, 0x04,
0x10, 0x32, 0x4d, 0x9f,
0x11, 0x1f, 0xa1, 0xa4, 0x2f, 0x00, 0x82, 0xf0, 0x15, 0xd2, 0xa2, 0x33,
0x10, 0x6a, 0xd4, 0xaa,
0x31, 0x00, 0xb4, 0x6a, 0xd5, 0x37, 0x04, 0x0e, 0x1d, 0x0d, 0xe5, 0x77,
0x42, 0xd4, 0x08, 0x11,
0xa1, 0x6e, 0x8a, 0x0e, 0x03, 0x88, 0x22, 0x44, 0x44, 0xa8, 0x51, 0x4f,
0x12, 0x20, 0x4d, 0x90,
0x74, 0xeb, 0x46, 0xf4, 0x29, 0x81, 0x1f, 0x46, 0xaa, 0x4c, 0x7d, 0x47,
0x80, 0x80, 0x0a, 0x00,
0x30, 0x01, 0x61, 0x22, 0x40, 0x45, 0xfc, 0x45, 0x40, 0xaa, 0x51, 0xf3,
0xff, 0x7f, 0x11, 0xc1,
0xe1, 0x1f, 0xa3, 0xfc, 0xd4, 0xa9, 0x53, 0xc8, 0x9b, 0x35, 0xaf, 0x22,
0xd0, 0xa2, 0x85, 0x2a,
0x58, 0x65, 0x42, 0x85, 0x86, 0x43, 0x40, 0xf0, 0x63, 0xc7, 0x4f, 0xa1,
0x02, 0x5d, 0xb4, 0x78,
0xeb, 0x13, 0xab, 0x56, 0x28, 0xb8, 0x08, 0x04, 0xc7, 0x4e, 0x9f, 0xba,
0xa5, 0xa0, 0xa8, 0x51,
0x9f, 0x5a, 0x65, 0xea, 0xe0, 0x85, 0x0f, 0x20, 0x0d, 0x14, 0x34, 0x51,
0xd2, 0xa8, 0x4e, 0xac,
0x40, 0xa7, 0x05, 0x18, 0x1f, 0x8c, 0x34, 0x84, 0x07, 0x07, 0x07, 0x8a,
0xf2, 0x41, 0xac, 0x3d,
0x7a, 0xb7, 0xa1, 0x8f, 0x51, 0x18, 0x50, 0x4a, 0x00, 0x0d, 0x8a, 0x54,
0x27, 0x00, 0x3b, 0x7b,

0xee, 0xe0, 0x81, 0xa6, 0x64, 0x9b, 0x12, 0x24, 0x48, 0x0e, 0x14, 0x28,
0x10, 0x24, 0x50, 0x28,
0x3c, 0x76, 0xec, 0x28, 0x5e, 0x05, 0x6d, 0x86, 0xba, 0x5d, 0x6b, 0x12,
0xa4, 0x48, 0x90, 0x20,
0xa1, 0xf4, 0xa8, 0x32, 0x64, 0xc8, 0x31, 0x00, 0x1d, 0xea, 0x56, 0xad,
0x5a, 0x74, 0x00, 0x6a,
0x84, 0x4d, 0x9b, 0x22, 0xed, 0xc0, 0x70, 0x0d, 0x1b, 0xb5, 0xa2, 0x00,
0x88, 0x0f, 0x41, 0x1a,
0x10, 0x20, 0xd0, 0x90, 0x1b, 0x10, 0x20, 0x69, 0xd2, 0xf4, 0x17, 0xe1,
0xf5, 0xff, 0x21, 0x50,
0x1e, 0x02, 0x02, 0xa0, 0x0a, 0x02, 0x02, 0x00, 0x02, 0x54, 0xa8, 0xfe,
0xe2, 0x10, 0x54, 0x89,
0x0a, 0x00, 0x53, 0x26, 0x4c, 0x99, 0x42, 0xa1, 0x23, 0x00, 0x68, 0xe8,
0x51, 0x83, 0x46, 0x0f,
0x9f, 0xcf, 0x30, 0x11, 0x1e, 0x26, 0x74, 0xa8, 0x08, 0x03, 0x3d, 0x70,
0xf4, 0x44, 0xc4, 0x3f,
0x88, 0xf9, 0x2f, 0x35, 0xb1, 0x60, 0x06, 0x8c, 0x1a, 0x33, 0xf1, 0xa9,
0xc6, 0x0c,

delay(250) ;

GD.begin() ;

GD.ascii() ;

// setup the color map
GD.wr16 (PALETTE16A + 0, RGB (234, 215, 180));
GD.wr16 (PALETTE16A + 2, RGB (90, 105, 78));
GD.wr16 (PALETTE16A + 4, RGB (177, 214, 153));
GD.wr16 (PALETTE16A + 6, RGB (225, 233, 240));
GD.wr16 (PALETTE16A + 8, RGB (186, 209, 238));
GD.wr16 (PALETTE16A + 10, RGB (95, 69, 43));
GD.wr16 (PALETTE16A + 12, RGB (192, 134, 82));
GD.wr16 (PALETTE16A + 14, RGB (213, 141, 154));
GD.wr16 (PALETTE16A + 16, RGB (234, 234, 237));
GD.wr16 (PALETTE16A + 18, RGB (162, 201, 215));
GD.wr16 (PALETTE16A + 20, RGB (229, 234, 224));
GD.wr16 (PALETTE16A + 22, RGB (158, 139, 154));
GD.wr16 (PALETTE16A + 24, RGB (238, 246, 242));
GD.wr16 (BG_COLOR, RGB (238, 246, 242));
GD.wr16 (PALETTE16A + 26, RGB (190, 47, 49));
GD.wr16 (PALETTE16A + 28, RGB (91, 19, 27));
GD.wr16 (PALETTE16A + 30, RGB (87, 119, 158));

GD.uncompress(RAM_SPRIMG, data) ;
int i ;

for (i = 0x20; i < 0x80; i++) { GD.setpal(4 * i + 0, TRANSPARENT); GD.setpal(4 * i + 3, RGB(51,102,153)); } int x, y, s ; for (y=0, s=0; y<128; y+=16) { for (x=0; x<96; x+=32, s++) { GD.sprite(2*s, x+32, y+32, s, 4, 0, 0) ; GD.sprite(2*s+1, x+48, y+32, s, 6, 0, 0) ; } } GD.putstr(25, 12, "Brainwagon Demo") ; } void loop() { for (;;) ; } [/sourcecode]