Okay, before I get too excited, I’ll disclose that Cake was set to a time limit of around 1 second, which limited it to just a few ply (maybe 9 typically) and I was letting MIlhouse think a little harder (still taking less than 10 seconds typically). Still, it’s good: it means that sparring matches between milhouse and cake can be tuned to make them challenging. I need to figure out how I can build milhouse as an engine for CheckerBoard so this can be automated.
Perhaps I could use mingw to build an appropriate dll.
[Event "Morning Match"] [Date "2009-05-04"] [Black "Cake, 1sec per move"] [White "Milhouse, 19 ply search"] [Result "0-1"] 1. 9-13 23-19 2. 6-9 27-23 3. 11-15 23-18 4. 8-11 26-23 5. 4-8 30-26 6. 9-14 18x9 7. 5x14 22-18 8. 15x22 25x9 9. 11-16 9-6 10. 2x9 24-20 11. 8-11 26-22 12. 10-15 19x10 13. 7x14 29-25 14. 16-19 23x7 15. 3x10 28-24 16. 10-15 32-28 17. 14-18 24-19 18. 15x24 22x15 19. 9-14 28x19 20. 14-18 15-10 21. 12-16 19x12 22. 13-17 21x14 23. 18-22 25x18 24. 1-5 31-27 25. 5-9 14x5 0-1