Micro-Rendering for Scalable, Parallel Final Gathering
Thanks to Kevin Bjorke for pointing out this paper. It combines a couple of interesting features to create a point-based renderer that efficiently uses the GPU to render scenes with global illumination. I’ll have to read it more carefully when I have time.
Micro-Rendering for Scalable, Parallel Final Gathering.
httpv://www.youtube.com/watch?v=Z9u8EdFbmiI
I move my pretty useless blog to Hugo about 7 years ago, since I got frustrated at too many security…