Micro-Rendering for Scalable, Parallel Final Gathering

Thanks to Kevin Bjorke for pointing out this paper. It combines a couple of interesting features to create a point-based renderer that efficiently uses the GPU to render scenes with global illumination. I’ll have to read it more carefully when I have time.

Micro-Rendering for Scalable, Parallel Final Gathering.


httpv://www.youtube.com/watch?v=Z9u8EdFbmiI