Archive for category: Gameduino

My Sat Tracker, using Fritzing…

October 18, 2011 | Arduino, Gameduino, My Projects | By: Mark VandeWettering

I was going to tidy up my breadboard layout for the satellite tracker I’ve been working on, and I thought it might be nice to use some software to test out various layouts. It also has the side effect of documenting the circuit, at least minimally. I decided to give Fritzing a try, which is […]

Still more on my Arduino/Gameduino Satellite Tracker…

October 8, 2011 | Amateur Satellite, Arduino, Gameduino | By: Mark VandeWettering

I need to think up a better name for this project. Calling it the “Arduino/Gameduino Satellite Tracker” is just too damned cumbersome for words. Progress was slow today. I woke up around 4:00AM with a sore throat and a miserable cough. A quick trip to the urgent care clinic when it opened reassured me that […]

Scrappy introduces my Arduino/Gameduino Satellite Tracker

October 7, 2011 | Amateur Radio, Amateur Satellite, Arduino, Gameduino, My Projects | By: Mark VandeWettering

My cat Scrappy decided it was time to film a brief progress video of my Arduino/Gameduino satellite tracker. I completed the basic port and testing of my Plan13 implementation to C++ for the Arduino, and got it running pretty well. It doesn’t seem to be much more compact than Bruce Robertson’s qrpTracker code, but it […]

Creating graphics for the Gameduino…

October 1, 2011 | Gameduino, My Projects | By: Mark VandeWettering

I had a project in mind for the Gameduino, part of which requires the display of a world map. But the Gameduino has a relatively limited amount of memory, and the “background” graphics is character mapped: instead of providing complete flexibility to plot individual points, the Gameduino memory is organized as a 64×64 array of […]

A Gameduino Button Box, made from parts from Ikea and Surplus Gizmos

July 5, 2011 | Arduino, Gameduino, My Projects | By: Mark VandeWettering

I haven’t had all that much time to work on the Gameduino between holidays, visiting family and a business trip, but I have been meaning to put together a simple “button box” for the Gameduino, basically consisting of just four buttons (L/R/thrust/fire). I suppose I could have included hyperspace too, but 4 buttons was sufficient […]

Screenshot from my latest Gameduino tweaks…

June 12, 2011 | Arduino, Gameduino | By: Mark VandeWettering

I was having some difficulty with doing screenshots using the code that was on the Gameduino website, so I posted a message on answers.gameduino.com asking for help. James came back in just a few hours with fresh code that now works perfectly. For example:

Some more simple test code for the Gameduino

June 11, 2011 | Arduino, Gameduino | By: Mark VandeWettering

Without explanation or screen dump, here’s a little program I hacked together. Update: The syntax highlighter I was using is munging this stuff. So, here’s a link to a zip file containing the code. [sourcecode lang=”C++”] #include #include #include unsigned char h, m, s, f ; static PROGMEM prog_uchar pacman_img[] = { 0, 0, 0, […]

Gameduino Programming Examples?

June 10, 2011 | Arduino, Gameduino | By: Mark VandeWettering

I am going to be trying to post some code examples and demos using the Gameduino over the next few weeks. I have an idea for a crazy little demo project that I should be able to hack together in a few hours. I’m curious though: who else has got one, and what are you […]

Seeed Studio carries the Gameduino!

June 10, 2011 | Arduino, Gameduino | By: Mark VandeWettering

Awesome. I’ve been having fun with my Gameduino for the couple of days I’ve had it, so I’m glad to see that Seeed Studio has picked them up to offer for sale. The cost is $53, which is identical to the price of the original Kickstarter offering. No need to kick yourself for missing out: […]

Displaying a graphic on the Gameduino…

June 9, 2011 | Arduino, Gameduino | By: Mark VandeWettering

Okay, so yesterday I did some sprite animation and learned a bit about how color maps work on the Gameduino. I didn’t have a lot of time to tinker with the Gameduino tonight, but I did want to test my understanding of sprites, so I made a simple little program to display my brainwagon logo […]